I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
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All git interaction goes through modules/git, about 15,000 lines of Go that shells out to the git binary and parses text output. With git data in Postgres, reading an object becomes SELECT content FROM objects WHERE oid = $1 on the database connection Forgejo already holds, and walking commit history is a query against a materialized view rather than spawning git log.